You do not fight. You invest, and you watch.
Idle Dominion is a siege you win with a supply chain. A wall comes down because a workshop a hundred leagues away has been building trebuchets all night — and the trebuchets exist because somebody widened an iron mine a week ago.
- BreakYou send a wave at the wall and it lands whether or not you are watching. The first wall falls in about a quarter of an hour. The last one takes days. What you cannot do is hurry it, and what you never have to do is sit there.
- HoldEvery castle you take starts its own yard from nothing. Buildings are local; the purse is shared. A holding you have not opened in three castles is still cutting timber.
- MarchAn army walks to the next castle, in real hours. Bring more than the minimum and the road is shorter.
Your works are the only thing that carries
Twelve siege works — a battering ram up to a bombard, a levy up to your own household guard. Build one with what the workshop and the training grounds made, level it with gold, and it stands on the field for the rest of the campaign. Everything else about a castle is left behind when you take it. The ladder is not.
Twenty-eight castles, in any order
The map is uneven and there is no way to skip a road. A crag wants siege weapons; a plain wants men, and your works are checked against both before you set out. Where you go next is worth about a third of the whole campaign.
A realm that works while you are not looking
Put a steward on a building and it collects itself, for ever. That is the promise the middle of the game is built on: eight holdings, all of them running, none of them waiting on you.
What is not in it
- No advert you did not go looking for. Nothing plays between screens and nothing interrupts a siege. There is one row in the store that hands you the chest the timer would have given you, without the wait — four a day, if you want them, and the game is unchanged if you never do.
- No energy bars and no timers asking for money. The clock is the game, and it is never sold back to you.
- No account and no sign-in. Open it and play.
- No analytics, and no account. Your campaign is saved on your device and copied to your own iCloud so it follows you between your devices. Nothing else about you is recorded, and the only thing that ever asks for an identifier is an advert you chose to watch. See the privacy policy — it is short, because there is still not much to say.